Kim, Dong reporters dhkshj@gamespot.co.kr
[ZDNet Korea] following 18 days held in Busan, Korea's largest game show BEXCO Gstar a game released in 2010 performed the role of the Multiple Access Game (MMORPG) 'Terra' hot for the media attention.
Appeared to be several times already showed glimpses of masterpieces as 'terra' a game and 15 days 'G-Star Premier 2010' was released on the occasion of the demonstration version available. The public disclosure of the mere beyond, a glimpse into the confidence of a game and the Blue Hole was a big tree.
Public 'Terra' various parts of the three primary tests have improved since the most recent version. The progress of the game's content can be up to more than 40 levels, various species have been released as well as all jobs.
▲ ahead of public service that is exhibited in the `terra` G-Star 2010
The most striking part is that significantly increased overall usability. While using various key battles were in progress the key easier than traditional methods, sight glass is very likely to be encountered in a number of battles that could lead.
But that battle was not lighter. Tranquility of the battle itself, still were excellent, a large number of enemies out to kill the pleasure than the three primary tests have been further improved. The strategy needs to play a party but the overall difficulty of the burden has fallen to the lower.
Also on board equipment and the overall interface has been simplified, too. Progress of the game in the past to exclude the portion of the factors that affect them stood out boldly. Boarding equipment is not in combat, without the delays that were available on board, go to the store in the state mission board receives no such action was possible.
Map level, but the overall level of optimization than the existing differences could almost feel. In the past, due to high-quality texture slightly higher rated portion of the specification, but this time there was a shorter loading the map, yet still maintain the level of Tranquility technology improvements can be felt.
▲ 6 has been demonstrated to plug in two monitors 'Terra'
Finally, decorated with white rice portion of the game 3rd person game neulryeoon steadily since the test (In-Game) is video. 'Tara' to understand the story of a real-time video this video is not the CG jejakdwae the sights and feel of the game with a solid worldview allows.
Future versions of this version, because the G-Star 2010 from 18 users can directly experience. Become more awesome 'Terra' Experience with the level of next-generation MMORPG that what about the.
지스타 2010 출격 대작 ‘테라’, 직접 해보니... 김동현 기자 dhkshj@gamespot.co.kr |
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가장 눈길을 끄는 부분은 전체적으로 편의성이 대폭 상승했다는 점이다. 다양한 키를 사용하면서 전투를 진행하던 기존 방식보다 키는 쉬워졌으며, 시야가 매우 다양해져 다수의 전투에서도 유리함을 이끌어낼 수 있었다.
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마지막으로 게임성의 백미를 장식한 부분은 3차 테스트 이후 꾸준히 늘려온 인 게임(In-Game) 영상이다. ‘테라’의 스토리를 이해할 수 있도록 구성된 이 영상들은 CG가 아닌 실시간 영상으로 제작돼 볼거리와 함께 게임의 탄탄한 세계관을 느낄 수 있게 해준다.
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